The King of Fighters 2002-Full Ver Pc Game brings the series back to its roots by retiring the strikers and swapping the excessive features from the past three games for an enormous selection of characters. Now nothing stands between you and your opponent as you battle for dominance! The King of Fighters 2002 is a 2002 competitive fighting game produced by Eolith and Playmore for the Neo Geo. It is the ninth game in The King of Fighters series and the second one produced by Eolith and developed by SNK Neo Geo (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox. The PS2 and Xbox versions were released in North America in a two in one bundle with the following game in the series, The King of Fighters 2003. NONA returns to do character artwork, as he has since the previous installment. SNK Play more has produced a remake titled TheKing of Fighters 2002 Unlimited Match for the PlayStation 2, which has been released on February 26, 2009 in Japan. The Xbox Live Arcade version was released on November 3, 2010. KOF 2002 discards the 4 VS 4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98. The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle. The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks. Tags:- kof 2002 , kof 2002 combos , kof 2002 angel , how make combos takuma kof 2002 , historia de kof 2002 , mame plus! plus! kof 2002 , videos kof 2002 , kof 2002 angel infinite , kof 2002 angel infinity , kof 2002 faq , kof 2002 list , kof 2002 plus combos , kof 2002 rom , secretos del kof 2002 , kof 2002 combo shermie orochi ,
RAM=128 MB
Video Memory= 32 MB
OS= XP/Vista/Seven
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- Use Patch If game asking serial no
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Server 2 | KOF 2002 | |
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